Market Categories
Every type of stream event you can bet on — from esports finals to IRL adventures
StreamClaw hosts prediction markets across a wide range of live stream categories. Each category has its own characteristics — market frequency, liquidity depth, settlement speed, and the types of prediction questions available. Understanding the differences between categories will help you focus your strategy on the markets where your knowledge gives you the greatest edge.
Esports
Esports markets are the highest-volume category on StreamClaw. They cover competitive gaming events across all major titles and leagues, including League of Legends (LCK, LEC, LCS), Counter-Strike 2 (BLAST, ESL), Dota 2 (The International, DPC), and Valorant (VCT). Esports markets typically have the deepest liquidity, the tightest odds, and the fastest settlement times — matches conclude in a defined timeframe, making oracle verification straightforward.
Common esports market types include match winner (which team wins the series), map winner (which team wins a specific map), first blood (which team gets the first kill), and performance milestones (whether a player achieves a specific stat threshold during the match).
Gaming
Gaming markets cover individual streamer sessions rather than organized competitive events. These markets are tied to specific streamers' gameplay — for example, whether a streamer will complete a boss fight within a session, reach a certain rank in a competitive game, or achieve a specific in-game milestone. Gaming markets tend to have lower liquidity than esports markets but offer more diverse prediction opportunities for fans of specific streamers.
Crypto
Crypto markets cover blockchain-related stream events — conferences, project announcements, token launch streams, and protocol governance votes. These markets are particularly relevant during major industry events such as Ethereum developer conferences, DeFi protocol launches, and exchange listing announcements. Crypto markets often have high volatility in odds as new information emerges during the stream.
Just Chatting & IRL
Just Chatting and IRL markets cover non-gaming stream content — talk shows, lifestyle streams, travel content, and variety entertainment. These markets are often more subjective and may include questions about viewer count milestones, specific topics discussed during a stream, or outcomes of IRL challenges. Settlement for these markets may take longer due to the less structured nature of the events.
Special Events & Music
Special Events markets cover unique, one-off stream occasions — charity marathons, major announcements, awards shows, and cultural events. Music markets cover live music performances and DJ streams, with prediction questions around setlists, performance duration, and viewer engagement milestones.
Category Comparison
| Category | Typical Liquidity | Settlement Speed | Market Frequency |
|---|---|---|---|
| Esports | High | Fast (match end) | Daily |
| Gaming | Medium | Medium (session end) | Daily |
| Crypto | Medium–High | Fast–Medium | Weekly |
| Just Chatting | Low–Medium | Variable | Daily |
| IRL | Low | Variable | Weekly |
| Special Events | High (event-dependent) | Fast | Occasional |
| Music | Low–Medium | Medium | Weekly |
